Timer for stashing Cloaker Gold: 60 seconds. This equates to 2:13 minutes with one interruption/restart, as opposed to 1:33 minutes without a restart. If the drill is interrupted, add 30 seconds for a total of 123 seconds, plus however long it takes to walk to drill and restart it (usually 10 seconds). Total time from drill-to-keycard: 93 seconds. Time for keycard to unlock once drill completes: 3 seconds My crew obtained a sixteenth keycard just to be safe. NOTE 2: I cannot confirm if the first keycard (the one that unlocks the prison gate) counts toward the total of fifteen, or if players must obtain fifteen keycards AFTER the gate is open. NOTE 1: These times are without technician drill upgrades. What the trophy description should have said was, "Drill a wheel. This is completely asinine, as the trophy description leads one to believe the trophy will pop as soon as the fifteenth keycard is obtained. It makes no sense to obtain 15 keycards only to go into custody because you had a grey screen and forgot to heal.Ī Long Night of Horrors trophy unlocks upon heist completion. The final train is narrow and has Cloakers, Tazers, Bulldozers, and Shields every few meters. You are about to enter the hardest part of the heist. It's easy to succumb to the frantic desire for a mad rush to the train once you obtain the fifteenth key card. It's easy to overlook, but it might save an hour of your time.Ĥ. Sentry guns are easier and faster to position than AI crew members, they don't wander off, are more effective against specials, and are restored to 100% efficiency every time you pick them up.ģ. You don't have to keep tapping to reposition sentry guns, unlike the plodding, dim-witted AI. They travel as fast as you do, since they remain on your person until deployed. They are more accurate and more dependable than the AI. Sentry guns defend drills and open pathways without endangering your health. In fact, while using sentry guns, I only used a doctor bag twice in fifty minutes, and the second time was a precaution, not a grey screen. ![]() I have had more success with 4 suppressed sentry guns + 1 normal doctor bag than I had with 2 maxed doctor bags + 7 med kits. Remember to grab two bags initially: one for the entry gate keycard, and a second for the first loot switch keycard.Ģ. Count the number of bags and you will know if you should find the next drill or escape. If, in the chaos of survival, you lose count of your keycards and are uncertain about continuing or escaping, hit. However, I can share a four strategies that may help you complete the trophy within sixty minutes.ġ. If you are looking for a solution to play beyond this one hour without the game crashing, I don't have one. Having a pillow to scream in, a chair to punch, or a picture of Almir Listo to throw darts at has kept me from breaking any controllers. It may crash precisely at 1:00 hour, or it may last as long as 1:20, but the game's stability is not to be trusted. In my experience, once the heist goes past the 1:00 hour mark, there is a 100% chance the game will crash. It does not matter if I am playing with a friend or playing solo. Four times now I have obtained twelve to fifteen keycards, only to have the game crash. As started before, this will take the best part of an hour so make sure you have an adequate amount of time to complete this.ĭue to Payday 2's general instability, plus additional coding errors for this particular heist, this trophy ranks as the biggest time sink I have encountered on PS4. You must complete the mission so it is important not to lose track of your keycards and leave prematurely. Use any device of your choice to keep tally of how many keycards were acquired throughout the mission. Keep a keen eye out for snipers, drills and headless dozers when they spawn as those are the main things that could cause you to fail. ![]() The bags will explode when the timer reaches zero and it puts you at unnecessary risk for a down so be sure to avoid them. Whilst the bag moving mini-game is active, it is best to just completely ignore it. Once you get your second keycard, activate the bag moving mini-game instead of the escape zipline. Due to this recipe for a blue screen crash, this should be attempted with no more than two players to ensure a less chaotic environment.īegin the heist normally as when going for the other two trophies on this heist. This mission is poorly optimized and can get terrible frame drops inside the prison. The trophy will pop for all players who didn't go into police custody at the heist completion screen. ![]() ![]() This trophy will take at least 45 to 55 minutes to get done if working efficiently. Prison Nightmare - Get at least 15 keycards on Mayhem or above and do not go in to custody.
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